![]() ![]() ![]() Sepulchral Stalkers are statues that have the body of a snake and the upper torso of a man. Over the centuries, they have been swallowed by the shifting sands of the desert, and they now lie hidden beneath the dunes. Sepulchral Stalkers are massive, reanimated sentinels created by the ancient Nehekharans to delineate the borders of a king's realm. Sepulchral Stalkers are a Tomb Kings monstrous missile infantry unit introduced in Total War: Warhammer II with Rise of the Tomb Kings. These sentinels mark the borders of the Tomb Kings' realm, submerged in the sand, waiting to strike at the unsuspecting. Charge Reflection: When bracing, this unit deals additional damage when attacking charging enemies.Stalk: This unit can move hidden in any terrain.Large: When bracing, this unit negates the charge bonus of any large attacker. Vanguard Deployment: This unit can deploy outside the deployment zone.Hide (forest): This unit can hide in forests until enemy units get too close.Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. ![]() Necrotects can push it to its full combat potential and restore it in battle. Construct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when morale is low). ![]()
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